Classes

Classes

Stage 1 Classes Stage 2 Classes Stage 3 Classes Stage 4 Classes
 * 1) Apprentice (Cost: Research 10 and gold 20) (Effects: Skill Points 1, Max research 10, Exp 5) (Locks clean stables)
 * 1) Herbalist (Cost: gold 100, research 100, arcana 1) (Effects: promotion 1, skill points 1.5, exp 10, max lore 1, gold 0.08/s, train herbalism rate 0.2/s, train alchemy rate 0.1/s) (unlocks when you research herbalism once)
 * 2) Scribe (Cost: gold 100, research 100, arcana 1) (Effects: promotion 1, skill points 1, max lore 1.5, train lore rate 0.2/s, arcana 0.0001/s, max research 10, max world lore 1, gold 0.1/s)
 * 3) Falconer (Cost: gold 100, research 100, arcana 1) (Effects: skill points 1.25, exp 10, promotion 1, max lore 1, gold 0.07/s, animal handling 0.2/s, max nature 1, nature 0.1/s) (unlocks when you research animal handling once)
 * 1) Neophyte (Cost: gold 150, research 175, arcana 3) (Effects: skill points 1, exp 10, max research 10, arcana rate 0.0001, max lore 1, train lore rate 0.2) (unlocks when you become a stage 2 class)
 * 1) Magician
 * 2) Description: Pursue the path of pure magic.
 * 3) Cost: research 500, arcana 15, gold 500
 * 4) Effects:Professional Magick, max research 100, max lore 1, lore +5%/s, max astronomy 1, max languages 1, arcana rate 0.001, max mana 2, mana rate 0.02, skill points 1
 * 5) Locks: None
 * 6) Flavour text: None
 * 7) Witchcraft
 * 8) Cost: research 350, gold 200, arcana 13
 * 9) Effects: Professional Magick, witchcraft, max research 10, max nature lore 1, nature lore rate +10%, max animal handling 1, animal handling +10%/s, max potions 2, potions +15%/s, max spirit lore 2, skill points 2
 * 10) Locks: pace
 * 11) Flavour text: 'what is't you do? 'a deed without name'
 * 12) Arcane Trickster
 * 13) Description: Use magic for deceit and trickery.
 * 14) Cost: research 250, gems 10, gold 300, arcana 5
 * 15) Effects: Professional Magick, max gold 10, max research 2, max trickery 2, trickery rate +10%, max conjuration 1, max mana 2 max chaos 3, chaos rate 0.1, max potions 1, max spirit lore 1, skill points 3
 * 16) Locks: pace
 * 17) Flavour text: None
 * 18) Elementalist
 * 19) Description: Master of elemental forces.
 * 20) Cost: arcana 12, research 1000, codices 20, gems 10
 * 21) Effects: Professional Magick, max research 5, max elemental 2, elemental rate 0.2, skill points 1
 * 22) Locks: None
 * 23) Flavour text: None
 * 24) Oracle
 * 25) Description: A diviner.
 * 26) Cost: research 750, gems 10, codices 20, arcana 5
 * 27) Effects: Professional Magick, virtue 1, max research 15, max lore 2, max scrying 2, max mana 3, max divination 2, divination rate 0.1, max wind lore 1, max spirit lore 1, spirit lore rate 0.1, skill points 2
 * 28) Locks: None
 * 29) Flavour text: None
 * 30) Puppeteer
 * 31) Description: Assemble and control mechanical minions.
 * 32) Cost: research 700, arcana 10, gold 500
 * 33) Effects: Professional Magick, max puppetry 2, minions keep: puppet, max animation 1, max allies 5, max clockwork home floor space 50
 * 34) Locks: None
 * 35) Flavour text: No matter what, the strings would not break